WildWest Tutorial Map 01: Accums
- May 21st, 2010
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Here it is: My MOD (Project Phi) has been on hold for nearly a year. We were simply sinking beneath the weight of an endless task list without enough bodies to finish anything significant. And after 2 years of development this was an especially hard lesson to learn, but invaluable nonetheless.
Biting off more than you can chew is arguably the #1 reason most MOD teams do fail. As a start-up group of developers, its an easy circumstance to find yourself in. Why think small, right? I’ll tell you why: You Will Fail. Like so many others before me have advised, please take these lessons to heart (you have been warned):
So, with all of that said, I am taking in my own lessons and will be methodically re-sculpting and re-scaling the Project Phi MOD into something that CAN be completed. Instead of an Intricate Single Player Episodic Saga, we will create a Multi-Player Demo of one map (for starters). This will drastically cut down the asset list, and also draw a larger interest from the online gaming community. Secondly, and on the same note, we will be moving from the Source engine to Unreal Engine 3. This should provide a clean slate to rebuild from, bump up the tech, and entice more gamers and developers alike into checking out something made on an engine that isn’t over 5 years old (at its core).
That is the plan. I plan on documenting my progress using the Unreal 3 platform, and its differences to the Source engine. Wish me luck!
I’m nearly done transferring (and updating) all my content from the previous site. With this new site, I have 3 main goals:
And of course, to allow a greater interaction with mappers. ![]()
I hope you enjoy the site!
-shLep