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	<title>Stormy&#039;s Haus of Mapping &#187; Return to Castle Wolfenstein</title>
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	<link>http://hausofmapping.com</link>
	<description>Level Design Portfolio and Tutorials</description>
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		<title>RtCW Custom Map Renovation</title>
		<link>http://hausofmapping.com/rtcw-custom-map-renovation/</link>
		<comments>http://hausofmapping.com/rtcw-custom-map-renovation/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 07:46:03 +0000</pubDate>
		<dc:creator>Stormy</dc:creator>
				<category><![CDATA[Return to Castle Wolfenstein]]></category>
		<category><![CDATA[Custom Maps]]></category>
		<category><![CDATA[GtkRadiant]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[omnibot]]></category>

		<guid isPermaLink="false">http://hausofmapping.com/?p=855</guid>
		<description><![CDATA[Happy New Years!
I&#8217;ve spent the past few weeks re-working an older RTCW map I made (over 5 years ago).  The map, allied_home (aka red_oak), is a close replica to a neighborhood I grew up in.  It was in a dire state; the construction/optimization was poor, lighting terrible, and the objectives were without focus.  It&#8217;s been ]]></description>
			<content:encoded><![CDATA[<p>Happy New Years!</p>
<p>I&#8217;ve spent the past few weeks re-working an older RTCW map I made (over 5 years ago).  The map, <strong>allied_home</strong> (aka red_oak), is a close replica to a neighborhood I grew up in.  It was in a dire state; the construction/optimization was poor, lighting terrible, and the objectives were without focus.  It&#8217;s been a lot of fun addressing these issues.  In fact, the whole process is really inspiring me to write a few tutorials, such as:  creating alpha textures, working with entities, scripting, creating wav files, etc.  Anyways, I figure I am about 50% done&#8230; so roughly a month from now it should be released (we&#8217;ll see).</p>
<p>The plan is to wrap up Allied Home once and for all, update my mapping reel, and run it on <a href="http://hausofmapping.com/portfolio/return-to-castle-wolfenstein/custom-map-server/">my omni-bot server </a>(<del datetime="2011-02-13T20:13:54+00:00">currently offline</del>).</p>
<p>Here&#8217;s a WIP screenie!</p>
<p><a href="http://hausofmapping.com/wp-content/uploads/2011/01/allied_home_wip-01.jpg" rel="lightbox[855]"><img class="aligncenter size-medium wp-image-856" title="allied home work in progress 01" src="http://hausofmapping.com/wp-content/uploads/2011/01/allied_home_wip-01-300x160.jpg" alt="allied home work in progress 01" width="300" height="160" /></a></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>WildWest Tutorial Map 02: Areaportals</title>
		<link>http://hausofmapping.com/wildwest-tutorial-map-02-areaportals/</link>
		<comments>http://hausofmapping.com/wildwest-tutorial-map-02-areaportals/#comments</comments>
		<pubDate>Sun, 23 May 2010 08:22:58 +0000</pubDate>
		<dc:creator>Stormy</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Return to Castle Wolfenstein]]></category>
		<category><![CDATA[The WildWest]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[GtkRadiant]]></category>

		<guid isPermaLink="false">http://hausofmapping.com/?p=403</guid>
		<description><![CDATA[I completed the second example map in my series of RTCW/WW Tutorials.
You can view the Tutorial here, or grab the example map here.
Enjoy!
]]></description>
			<content:encoded><![CDATA[<p>I completed the second example map in my series of RTCW/WW Tutorials.<br />
You can view the Tutorial <a href="http://hausofmapping.com/?page_id=326#Areaportals">here</a>, or grab the example map <a href="http://hausofmapping.com/wp-content/uploads/2010/05/shlep_tut02_areaportals.zip">here</a>.</p>
<p>Enjoy!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>WildWest Tutorial Map 01: Accums</title>
		<link>http://hausofmapping.com/wildwest-tutorial-map-01-accums/</link>
		<comments>http://hausofmapping.com/wildwest-tutorial-map-01-accums/#comments</comments>
		<pubDate>Sat, 22 May 2010 05:38:24 +0000</pubDate>
		<dc:creator>Stormy</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Return to Castle Wolfenstein]]></category>
		<category><![CDATA[The WildWest]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[GtkRadiant]]></category>

		<guid isPermaLink="false">http://hausofmapping.com/?p=389</guid>
		<description><![CDATA[I just put together this quick tutorial map to explain how Accums are used to create an Objective based map.  Once all 3 boxes are destroyed, the Cowboys win.
Check out the full tutorial here, or grab the example map directly here.
]]></description>
			<content:encoded><![CDATA[<p>I just put together this quick tutorial map to explain how Accums are used to create an Objective based map.  Once all 3 boxes are destroyed, the Cowboys win.</p>
<p>Check out the full tutorial <a href="http://hausofmapping.com/?page_id=326#Accums">here</a>, or grab the example map directly <a href="http://hausofmapping.com/wp-content/uploads/2010/05/shlep_tut01_accum.zip">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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