Archive for the ‘Return to Castle Wolfenstein’ Category

RtCW Custom Map Renovation

Happy New Years!

I’ve spent the past few weeks re-working an older RTCW map I made (over 5 years ago).  The map, allied_home (aka red_oak), is a close replica to a neighborhood I grew up in.  It was in a dire state; the construction/optimization was poor, lighting terrible, and the objectives were without focus.  It’s been a lot of fun addressing these issues.  In fact, the whole process is really inspiring me to write a few tutorials, such as:  creating alpha textures, working with entities, scripting, creating wav files, etc. Anyways, I figure I am about 50% done… so roughly a month from now it should be released (we’ll see).

The plan is to wrap up Allied Home once and for all, update my mapping reel, and run it on my omni-bot server (currently offline).

Here’s a WIP screenie!

allied home work in progress 01

WildWest Tutorial Map 02: Areaportals

I completed the second example map in my series of RTCW/WW Tutorials.
You can view the Tutorial here, or grab the example map here.

Enjoy!

WildWest Tutorial Map 01: Accums

I just put together this quick tutorial map to explain how Accums are used to create an Objective based map. Once all 3 boxes are destroyed, the Cowboys win.

Check out the full tutorial here, or grab the example map directly here.

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