Project Phi Canceled
- August 26th, 2010
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As eluded to in previous posts, continued work on the Project Phi mod has been indefinitely canceled. Towards the end of 2009 we began to hit a wall, and production came to a stand still. After an extended break, a brief effort was recently made to push the mod to a new engine, recruit new developers, and have a second go at it. Unfortunately this was a little half cocked and momentum to do so never really occurred. So after much deliberation it has been decided to indefinitely cancel further development on the mod. Neither myself (the project lead), nor a number of our key developers has enough time these days to see this through.
That being said, the work that was completed should not be wasted and lost to time. I still feel that strongly about what we were doing. Therefor the MOD is going to made available, in it’s current alpha development stage, for other interested persons or teams to use in their own projects. All files will be available in both their raw and half life 2 compiled formats. We would love to see another team take over the Project Phi development entirely, however we would be as equally pleased to see individual Project Phi content used elsewhere. We nearly created a whole world (on paper at least), with concept art, character and props models, soundtracks, environments, and much more. Again, the ultimate goal is to see these works of art used one way or another, even if it is not in the Project Phi world. Details to follow…
And on a related note, I’m not sure how much new content will be coming to this website, at least any time soon. It started as – and will likely end as – a Return to Castle Wolfenstein mappers resource. There is still work to be done in the unfinished tutorials section, and I will likely return to RtCW mapping as a hobby anyways. So who knows, maybe there will remain a need for this site (if only for my own reference). I guess only time will tell.

